Ariia

Eladrin Rogue

Description:

Ariia, level 7
Eladrin, Rogue

ABILITY SCORES
Str 13, Con 10, Dex 19, Int 15, Wis 10, Cha 15.

AC: 19 Fort: 14 Reflex: 19 Will: 16
HP: 52 Surges: 6 Surge Value: 13

SKILLS
Acrobatics +12, Arcana +7, Athletics +9, Bluff +5, Diplomacy +5, Dungeoneering +8, Endurance +3, Heal +3, History +7, Insight +8, Intimidate +5, Nature +3, Perception +10, Religion +5, Stealth +15, Streetwise +5, Thievery +12

FEATS
Far Shot: Increase projectile weapon range by 5 squares
Fey Escape: Fey step when grabbed, immobilized, or restrained
Skill Focus (Stealth): +3 to Stealth checks
Backstabber: Sneak Attack dice increase to d8s
Weapon Expertise (Crossbow): Gain bonus to attack rolls with crossbows

AT-WILL POWERS
Melee Basic Attack, Ranged Basic Attack, Preparatory Shot, Probing Strike, Fleeting Ghost, Chameleon

ENCOUNTER POWERS
Fey Step, Distracting Shot, Strike and Move, Cloud of Steal

DAILY POWERS
Scattering Shot, Go for the Eyes

Bio:

Like many Eladrin, Ariia was raised in a small village in the Feywild. She studied diligently and became more adept with a crossbow than the typical longsword like most of those in her village. She was still proficient with a sword, but couldn’t carry it with the grace and ease of her crossbow.

Being a moon elf, her family followed the goddess Sehanine Moonbow. When she was younger, Ariia went through the motions of worship without really listening to the teachings. As she grew, Ariia began to open her ears and delved deeper and deeper into the words of Sehanine. Some mornings she would wake knowing that Sehanine had been to her in her dreams.

One night Ariia was woken from her dreams and found a light by her bed. It beckoned to her. She quickly packed a few belongings and followed the light deep into the forest until she reached a hidden clearing. There she was met by a member of the Glooming Court. He led her in a dance and showed her his mysteries before disappearing into the darkness. The darkness then surrounded the clearing, confusing Ariia. The forest seemed to change around her. The way home was lost. A dusky path was displayed out into the world. Guided by Sehanine, Ariia took the path and set out on a new destiny.

From that moment on, Ariia wandered, Sehanine helping her hide in the shadows and guiding her by the light of the moon. Sometimes she traveled alone, other times she would join a group of adventurers for a short while. She never stayed too long with one group and never let herself get attached. Maybe one day her path will lead her back to her small village where her family was left without a word.

Ariia

Horizon's Glow Ariia